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	<title>Cornfed Gamer &#187; First Person Shooters</title>
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		<title>A Cooperative Borderlands Review</title>
		<link>http://cornfedgamer.com/2009/11/a-cooperative-borderlands-review/</link>
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		<pubDate>Thu, 12 Nov 2009 06:30:47 +0000</pubDate>
		<dc:creator>Aaron Klein</dc:creator>
				<category><![CDATA[Above the Fold]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Reviews]]></category>
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		<guid isPermaLink="false">http://cornfedgamer.com/?p=476</guid>
		<description><![CDATA[Note: I enlisted the help of OXCGN's Arthur Kotsopoulos in Australia to take a different look at the time sink that is Borderlands.  This cooperative effort at reviewing the cooperative game also ran on OXCGN.com. ]]></description>
			<content:encoded><![CDATA[<p><em>Note: I enlisted the help of OXCGN&#8217;s Arthur Kotsopoulos in Australia to take a closer look at the time sink that is Borderlands. </em>This cooperative effort at reviewing the cooperative game also ran on <a href="http://www.oxcgn.com">OXCGN.com</a> with even more screenshots.</p>
<p><span style="color: #339966;"><strong><img class="alignright size-medium wp-image-468" title="Borderlands-3" src="http://cornfedgamer.com/wp-content/uploads/2009/10/Borderlands-3-300x168.jpg" alt="Borderlands-3" width="300" height="168" />Aaron Klein:</strong> The more I heard about Borderlands the more I got excited to check the game out. The tone of the press had been mostly doubtful, touching on how Gearbox was almost desperately racing to distinguish itself from a saturated release season populated with established gaming titans like Rock Band, Halo, Uncharted, Mario, Call of Duty and other anticipated new intellectual properties like Dragon Age: Origins and Brutal Legend.</span></p>
<p><span style="color: #339966;">A relatively late switch of gears in artistic direction to use hand-drawn textures, a controversial portrayal of a stylized suicide as cover art and the inclusion of a catchy, popular tune from Cage the Elephant in advertising trailers combine to illustrate just how badly 2K Games and Gearbox want you to pick up Borderlands.</span></p>
<p><strong>Arthur Kotsopoulos:</strong> Funny you should say that because before they changed the art style and serious tone of the game I also wasn&#8217;t interested. Sure, there were hundreds of thousands of variations in weaponry, but other than that the game offered nothing to really make me want to buy it</p>
<p>It wasn&#8217;t until they changed the graphical art style and started to post up viral videos with that comedic touch to them. From this point on I got interested in the game from reading previews, viewing screen shots to watching video walk through of game play, It was a marketing strategy that worked for me.</p>
<p><span style="color: #339966;"><strong>Aaron Klein:</strong> And none of this is bad. I agree the roll out has been a masterpiece of marketing and has been as successful as possible at carving out a niche for Borderlands to have success. The big question is whether or not the actual gameplay can capitalize off this attention.</span></p>
<p><strong><img class="alignleft size-medium wp-image-467" title="Borderlands-2" src="http://cornfedgamer.com/wp-content/uploads/2009/10/Borderlands-2-300x184.jpg" alt="Borderlands-2" width="300" height="184" />Arthur Kotsopoulos:</strong> I wasn&#8217;t expecting much from this game other than it being unique. Having had time to dig into it, I have to say I am loving it! The chance that any weapon I find could be my new favorite weapon is great. You will never find the exact same weapon twice.</p>
<p>Sure the game starts off slow, but this just gets you comfortable with the basics to get you ready for the long journey ahead in the barren wasteland of Pandora in search of the Vault.</p>
<p>How are you in all finding the integration of game play, travel and missions within Pandora?</p>
<p><span style="color: #339966;"><strong>Aaron Klein: </strong>The weapons are awesome, and that is a great observation. Your character is never totally optimized. There is always a better weapon out there somewhere. That keeps it interesting for the exact reason you stated: The next weapon you find on your ground could end up being your favorite.</span></p>
<p><span style="color: #339966;">I get a little OCD about the weapons, though. When new guns are so plentiful I tend to spend a lot of time tweaking my arms and making tiny decisions between the rifle with more power but less accuracy and the one with an increased firing rate but low power.</span></p>
<p><span style="color: #339966;">This is both good and bad. A couple of times I wanted to set the controller down just because this micromanagement was overly taxing. But then I realized, &#8220;hey, you don&#8217;t have to do this. Just run out there and shoot.&#8221;</span></p>
<p><strong>Arthur Kotsopoulos:</strong> Exactly. It&#8217;s has enough RPG elements to keep you swapping out the weapons in your backpack as you level up. Yet at the same time not overly taxing to the point where you have to organize which weapons have this scope, barrel, handle and ammo capacity.</p>
<p>It&#8217;s an FPS that&#8217;s challenging, yet easily accessible. Borderlands blends the genres in a way I haven&#8217;t seen done so well since Bioshock. You have an open, sandbox world, a light RPG skill tree for each of the four character classes and hundreds of thousands of weapons with various stats and augments such as fire, electricity, poison and so forth.</p>
<p>My main gripe with this is the driving. It follows the Halo-esque driving controls except it doesn&#8217;t do Halo justice. If you clip a tire on the road or small rock the car just lifts in the air funny like it weighs barely anything. I tried to avoid the driving as much as possible because even when you do master it, it still becomes annoying.</p>
<p><span style="color: #339966;"><strong>Aaron Klein:</strong> I was worried about the driving heading into this game, and my worries were warranted. The driving is not very intuitive. Having the car go in whatever direction the camera is pointing means you can&#8217;t look off to your peripheral without driving off the road. Plus the vehicle gets hung up really easily on the environment. And when it gets stuck, it&#8217;s stuck. There&#8217;s no rocking it out.</span></p>
<p><span style="color: #339966;">Driving just tends to be a pain. Gearbox was already trying to do so much with the role-playing shooter dynamic. The vehicle was the darkest cloud over this game.</span></p>
<p><span style="color: #339966;">The map itself is laid out with different &#8220;levels&#8221; connected by a common area. It&#8217;s open, sure, but it&#8217;s also constraining because the map is mostly the land between canyon walls and not a wide open plain, like Fallout 3. I say this type of map is not conducive to the driving.</span></p>
<p><strong><img class="alignright size-medium wp-image-466" title="Borderlands-1" src="http://cornfedgamer.com/wp-content/uploads/2009/10/Borderlands-1-300x168.jpg" alt="Borderlands-1" width="300" height="168" />Arthur Kotsopoulos:</strong> Sure the map isn&#8217;t open like Fallout 3, but it is still massive. I&#8217;m currently only on my first play through, taking my time, and I have still to enter a few sections of the game. At the moment I&#8217;m in awe at how many areas there are and exactly how big each of them is.</p>
<p><span style="color: #339966;"><strong>Aaron Klein:</strong> But you need to have some way to get around the world. And driving, as bad as it is, is still better than walking. And it is more interesting when you team up in co-op mode to have someone in the gunner&#8217;s nest.</span></p>
<p><strong>Arthur Kotsopoulos:</strong> Yeah in co-op, especially four-player co-op, the game really shines. The game becomes much more fun. You receive better loot and acquire more experience points as enemies become harder.</p>
<p>Loot must be shared accordingly though, as any player can take any loot. That can make for frustrating times if you found an awesome weapon and someone nabs it from under your nose.</p>
<p>It is also very hard when you are levels apart from your co-op partners. The game can become quite brutal and unforgiving.</p>
<p><span style="color: #339966;"><strong>Aaron Klein:</strong> I agree, the game is pretty solid as a single player title. But it absolutely shines in the co-op. I&#8217;ve been trying to put my finger on why exactly that is&#8230; and I think it works so well because the challenge and number of enemies ramp up to coincide with the number of players and their levels. The fight for loot afterwards also contributes to the fun, as it gives everybody something to talk about. &#8220;Check out this sweet sniper rifle, does the Hunter want it?&#8221;</span></p>
<p><span style="color: #339966;">Plus sharing XP and gold means players level up at relatively the same level.</span></p>
<p><span style="color: #339966;">A testament to the different ways to play the game: while you planned and shared the loot, when playing split screen with a friend we were having fun rushing to beat each other to the glowing gun on the ground, and even waiting to revive each other until the other had picked the battlefield clean of ammo &amp; mods.</span></p>
<p><span style="color: #339966;">But I can see how that could be annoying when playing with strangers.</span></p>
<p><strong>Arthur Kotsopoulos:</strong> Whilst it does feature a form of dueling in co-op with fellow teammates it&#8217;s a shame the game doesn&#8217;t feature online multiplayer.</p>
<p>I supposed it wouldn&#8217;t work seeing as not 1 gun is ever the same so having the ability to take in your weapons from single player to multiplayer would be greatly unfair.</p>
<p><span style="color: #339966;"><strong><img class="alignleft size-medium wp-image-465" title="Borderlands-4" src="http://cornfedgamer.com/wp-content/uploads/2009/10/Borderlands-4-300x168.jpg" alt="Borderlands-4" width="300" height="168" />Aaron Klein:</strong> I have a co-op cautionary tale to share, too: Make sure any characters your friends build on your system are associated with a gamertag. My buddy was playing without signing in to one, and when we tried to continue the next day his level 11 Hunter was gone.</span></p>
<p><span style="color: #339966;">Luckily I had a level 20 Soldier, and we were able to power level his new character up pretty quickly, but not before he got tired of the game because he felt so underpowered against the enemies we were up against in the current missions.</span></p>
<p><strong>Arthur Kotsopoulos:</strong> Still, I believe co-op is where Borderlands truly excels. Whilst other reviewers think it doesn&#8217;t work as well as It should, I believe it works flawlessly as the enemies become more tough and much better loot is dropped.</p>
<p>It&#8217;s a battle of who can find the better loot, that battle is always fun, time and time again. What&#8217;s even better is the fact you can duel each other at any time by a simple melee attack to see who is the better of the Vault hunters.</p>
<p>It&#8217;s great fun to have your team mate bragging about an awesome weapon he just found only to have dueled you then defeated by your awesome level 30 combat rifle with corrosive damage.</p>
<p>It&#8217;s satisfying and enjoyable all in the one package and I feel Borderlands is probably one of the most fun and unique games to have been released in the past year.</p>
<p><span style="color: #339966;"><strong>Aaron Klein:</strong> I agree. It captured the “one more level” draw of RPGs and has earned itself a place in my disc drive for quite a while.</span></p>
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		<title>Omaha Gamers Line Up at Midnight for Modern Warfare 2</title>
		<link>http://cornfedgamer.com/2009/11/omaha-gamers-line-up-at-midnight-for-modern-warfare-2/</link>
		<comments>http://cornfedgamer.com/2009/11/omaha-gamers-line-up-at-midnight-for-modern-warfare-2/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 05:46:31 +0000</pubDate>
		<dc:creator>Aaron Klein</dc:creator>
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		<description><![CDATA[Having to choose between participating in what may have been an occult ritual, and getting out of line to be the first to have a copy of Call of Duty: Modern Warfare 2, Max Sexson, 21, Andrew Bleich, 17, Spencer Sexson, 19 and Charles Vitols, 22, chose to stay in line.]]></description>
			<content:encoded><![CDATA[<div id="attachment_488" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-488" title="Modern-Warfare-2-Omaha-3" src="http://cornfedgamer.com/wp-content/uploads/2009/11/Modern-Warfare-2-Omaha-3-300x225.jpg" alt="From left, Zach Stewert, Travis Holtz, Tawny Ambriz, Juan Ayala, Jamel LeBranch and Chris Kuhn show off their killer poses. " width="300" height="225" /><p class="wp-caption-text">From left, Zach Stewert, Travis Holtz, Tawny Ambriz, Juan Ayala, Jamel LeBranch and Chris Kuhn show off their killer poses. </p></div>
<p>Having to choose between participating in what may have been an occult ritual, and getting out of line to be the first to have a copy of Call of Duty: Modern Warfare 2, Max Sexson, 21, Andrew Bleich, 17, Spencer Sexson, 19 and Charles Vitols, 22, chose to stay in line.</p>
<p>They arrived with lawn chairs in tow to the GameStop at 168<sup>th</sup> and Dodge streets at 6:00 p.m. Monday evening. Prepped with snacks, they were ready to wait six hours for the privilege of being among the first to get their hands on Infinity Ward’s sequel to its 2007 hit, Call of Duty 4: Modern Warfare.</p>
<p>Then this wild-haired woman approached them, Vitols said. She said she needed a group for a ritual to channel her dead husband, he said. She lit a candle and begun conjuring the spirits of the dead.</p>
<p>Nevertheless, as weird as it was, the foursome was not about to exit line for anything, even though they were the only people there at the time. They just silently watched as she poured her heart out and went on her way. What kind of game demands this sort of dedication?</p>
<p><img class="aligncenter size-full wp-image-490" title="Modern-Warfare-2-Screen-1" src="http://cornfedgamer.com/wp-content/uploads/2009/11/Modern-Warfare-2-Screen-1.jpg" alt="Modern-Warfare-2-Screen-1" width="500" height="375" />Call of Duty: Modern Warfare 2 is one of the most anticipated games in history, and may be one of the largest entertainment launches as well. Michael Pachter, who analyzes the electronic entertainment industry for Wedbush Morgan Securities, predicted sales would reach $500 million this week.</p>
<p>That’s half a billion dollars! The Dark Knight made less than $240 million its first week in the box office. Make no jokes about it; video games are big business.</p>
<p>Attention to detail and multiplayer action are what separate the Call of Duty franchise from other first person shooters, Max Sexson said.</p>
<p>“Multiplayer just grabs a hold of you and keeps dragging you back in,” Sexson said. “You’ll throw your controller at the wall one day, and the next day you’ll pick it back up and hope it’s not broken.”</p>
<p><img class="alignleft size-medium wp-image-491" title="Modern-Warfare-2-Omaha-Laun" src="http://cornfedgamer.com/wp-content/uploads/2009/11/Modern-Warfare-2-Omaha-Laun-300x225.jpg" alt="Modern-Warfare-2-Omaha-Laun" width="300" height="225" />By midnight, the line at one of the two GameStops at 72<sup>nd</sup> and Dodge streets had grown to at least 200 people.</p>
<p>Among those was Brad Smith, 23, said Modern Warfare has some of the best multiplayer gaming he has ever seen. He had been waiting in line since 9:00.</p>
<p>“Plus it’s kind of fun to make 13-year-olds feel bad about themselves,” Smith said.</p>
<p>Smith took the bus from his Dundee home to 72<sup>nd</sup> and Dodge, knowing he would be left hanging for a ride home.</p>
<p>“There’s not a lot of things that’ll make me walk 24 blocks at midnight,” he said.</p>
<p>Tony Stover, 29, was</p>
<p>Like many popular video games, controversy has surrounded this franchise. The first game had scenes where the player assumed the point of view of a leader being executed in a coup. Another powerful moment was when the player saw through the eyes of a soldier slowly dying after being unable to escape a nuclear blast.</p>
<p>A leaked video of Modern Warfare 2 caused some minor outrage because it showed civilians being gunned down in an airport from a first person point of view.</p>
<p>Micah Conner, 21, defended the game he was waiting for, saying the sequence was designed to show the atrocities of terrorists, and it was taken out of context. Besides, the entire section can be skipped with no penalties, he said.</p>
<p><img class="alignright size-medium wp-image-495" title="Modern-Warfare-2-Screen-2" src="http://cornfedgamer.com/wp-content/uploads/2009/11/Modern-Warfare-2-Screen-2-300x225.jpg" alt="Modern-Warfare-2-Screen-2" width="300" height="225" />Citing research from the book “Grand Theft Childhood,” Conner said there is not a positive correlation between violence in real life and violence in video games.</p>
<p>“The game is rated Mature for a reason, don’t let your kid play it,” Conner said.</p>
<p>Chris Kuhn, 25, and Jamel LeBranch, 20, agreed.</p>
<p>“These games are actually made for adults,” Kuhn said. “I wouldn’t even want my kid in the same room while I’m playing.”</p>
<p>You cannot say that games are just for kids anymore, because there are plenty of games that kids cannot even buy, Kuhn said. It might even be right to call social services if you see a young kid playing a violent game like Modern Warfare 2, he said.</p>
<p>Juan Ayala, 25, said age does not matter; video games are for everyone.</p>
<p>“Me, I will not give up my controller for anything,” Ayala said.</p>
<p><img class="aligncenter size-full wp-image-492" title="Modern-Warfare-2-Screen-4" src="http://cornfedgamer.com/wp-content/uploads/2009/11/Modern-Warfare-2-Screen-4.jpg" alt="Modern-Warfare-2-Screen-4" width="500" height="375" />Kuhn and LeBranch were looking forward to an extended night of playing “killing” each other in multiplayer.</p>
<p>“There’s nothing better than playing with friends and family,” LeBranch said.</p>
<p>The buzz about the game has been tremendous, Kuhn said. Waiting in line with dozens of equally psyched fans puts a face to potential online opponents. While waiting in line, he received several text messages from friends on the East Coast about how badass the game is, making the wait seem all the more worthwhile, he Kuhn said.</p>
<p>Kuhn was one of the few in the line who was not planning to skip work Wednesday, although he admitted he might take an extended lunch.</p>
<div id="attachment_493" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-493" title="Modern-Warfare-2-Omaha-2" src="http://cornfedgamer.com/wp-content/uploads/2009/11/Modern-Warfare-2-Omaha-2-300x225.jpg" alt="From left, Shaun Bergmann, Corey Conz and Nate Williams." width="300" height="225" /><p class="wp-caption-text">From left, Shaun Bergmann, Corey Conz and Nate Williams.</p></div>
<p>Video games as a medium is in its infancy and are just starting to infiltrate the mainstream, said Nick Jones, 27. Comparable to silent movies in the late 20<sup>th</sup> Century. He predicted that by 2010s and 2020s video games would be just as big in the cultural conscious as movies are now.</p>
<p>“It took a while to take off, games are just now starting to infiltrate the mainstream,” Jones said.</p>
<p>A large majority of those in line for the game had already arranged to shed their responsibilities Tuesday. Tony Stover, 29, said he took the day off from his job as a financial assistant. Vitols said he had the next four days off from work, and Bleich said he was skipping school.</p>
<p>“I’ve got wrestling practice, but I might not even go to that,” Bleich said.</p>
<p>Here’s hoping his coach is not reading this.</p>
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	<ul class="st-related-posts">
	<li><a href="http://cornfedgamer.com/2009/10/wolfenstein-review/" title="Wolfenstein [review] (October 28, 2009)">Wolfenstein [review]</a> (0)</li>
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	<li><a href="http://cornfedgamer.com/2009/10/borderlands-review/" title="Borderlands [review] (October 28, 2009)">Borderlands [review]</a> (0)</li>
	<li><a href="http://cornfedgamer.com/2009/11/a-cooperative-borderlands-review/" title="A Cooperative Borderlands Review (November 12, 2009)">A Cooperative Borderlands Review</a> (0)</li>
	<li><a href="http://cornfedgamer.com/2009/07/an-interview-with-ncaa-football-10-designer-ben-haumiller/" title="An interview with NCAA Football 10 designer Ben Haumiller (July 13, 2009)">An interview with NCAA Football 10 designer Ben Haumiller</a> (0)</li>
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		<title>Borderlands [review]</title>
		<link>http://cornfedgamer.com/2009/10/borderlands-review/</link>
		<comments>http://cornfedgamer.com/2009/10/borderlands-review/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 13:16:05 +0000</pubDate>
		<dc:creator>Aaron Klein</dc:creator>
				<category><![CDATA[Above the Fold]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[Cel Shading]]></category>
		<category><![CDATA[Co-op multiplayer]]></category>
		<category><![CDATA[First Person Shooters]]></category>
		<category><![CDATA[Gearbox Software]]></category>
		<category><![CDATA[Hybrid Games]]></category>
		<category><![CDATA[Open World Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://cornfedgamer.com/?p=464</guid>
		<description><![CDATA[First person shooter gamers and role playing gamers do not really mix that often. The former enjoys the thrill of a headshot and multiplayer melees while the later is hooked by personalizing their character and looting new gear from dungeons.

Borderlands takes a little from each genre and adds enough cooperative elements to create an addictive game best played with others. Whereas Fallout 3 was a role playing game first and a shooter second, Borderlands is the opposite.]]></description>
			<content:encoded><![CDATA[<p>Borderlands is a tough game to classify. Primarily it is a first-person shooter, but it also incorporates elements of role-playing games. Developer Gearbox calls it a first-person role-playing game. Your character increases in power and skills as you progress through the game. Leveling up means access to higher level weapons, more health and greater proficiency with weapons.<img class="aligncenter size-full wp-image-467" title="Borderlands-2" src="http://cornfedgamer.com/wp-content/uploads/2009/10/Borderlands-2.jpg" alt="Borderlands-2" width="500" height="308" /></p>
<p>First person shooter gamers and role playing gamers do not really mix that often. The former enjoys the thrill of a headshot and multiplayer melees while the later is hooked by personalizing their character and looting new gear from dungeons.</p>
<p>Borderlands takes a little from each genre and adds enough cooperative elements to create an addictive game best played with others. Whereas Fallout 3 was a role playing game first and a shooter second, Borderlands is the opposite.</p>
<p><img class="alignleft size-medium wp-image-468" title="Borderlands-3" src="http://cornfedgamer.com/wp-content/uploads/2009/10/Borderlands-3-300x168.jpg" alt="Borderlands-3" width="300" height="168" />Earlier this year Gearbox announced a major change in artistic direction for Borderlands. It uses hand-drawn textures and black outlines to create a form of cel-shaded world that looks more like an illustration than a realistic rendering.</p>
<p>This change works well simply by being distinctive and light-minded. The art style minimizes the inherent dullness of a game set on a desolate dust bowl of a planet and adds a lighthearted sense of humor.</p>
<p>You start the game by picking your character class. Each of the four options has an upgradable special power. For example, the soldier deploys a turret that can be upgraded to heal allies or dispense ammunition while the Hunter unleashes his pet raptor to take out enemies from afar.</p>
<p>The player is given minimum information with no context when making this monumental decision, which is a problem if you are looking to spend a couple dozen hours or more leveling up a character. If you have not fired a weapon yet, how can you know if you prefer to fight with assault rifles as a soldier or rocket launchers as a berserker?</p>
<p><img class="alignright size-medium wp-image-465" title="Borderlands-4" src="http://cornfedgamer.com/wp-content/uploads/2009/10/Borderlands-4-300x168.jpg" alt="Borderlands-4" width="300" height="168" />Borderlands is a pretty good single-player game, but playing cooperatively with friends is where the game really shines. Up to four players can play simultaneously over the Internet or via split screen. The intensity of the combat ramps up when playing with others, especially when using a mixture of character classes.</p>
<p>Players share money and experience points, but are on their own to fight for guns and ammunition. Whether you decide to cooperatively decide who gets what weapons, or its first-come-first-serve is up to how you play.</p>
<p>One cautionary tale on co-op, my friend lost his entire character because he was playing on a guest profile and it did not save. If you value your data, make sure it is associated with a profile.</p>
<p>The story in Borderlands is hardly worth mentioning. The focus is so strongly on cooperative play that narrative must have been seen as an action-slowing liability. Quest-givers do not have recorded dialogue, which makes them seem lifeless. Mission and story related information is related primarily through text boxes that are easily skipped over.</p>
<p>Without context, however, the story missions seem less urgent and less monumental. The benefit of that is that you might be less apt to speed through the game and more likely to help friends with their missions through the online co-op.</p>
<p>There are tons of missions in the game, nearly 200 including side missions. Moreover, when you finish you can keep your character and do it all over again against tougher enemies for better loot.</p>
<p>The missions are repetitive, mostly consisting of: Go somewhere, kill some stuff and return. While this can be monotonous because the missions are not driving the story, it does ensure that there is never a dull moment without some alien wildlife or bandits to exterminate.<img class="aligncenter size-full wp-image-466" title="Borderlands-1" src="http://cornfedgamer.com/wp-content/uploads/2009/10/Borderlands-1.jpg" alt="Borderlands-1" width="500" height="281" /></p>
<p>One characteristic of role-playing games that did not make it into Borderlands is an attempt at a real and persistent world. The few non-playable characters that populate Pandora serve only to hand out missions. The planet feels unnaturally desolate, even for one that supposed to be on the frontier.</p>
<p>Borderlands boasts hundreds of thousands of weapons just waiting for you to find. The programmers developed a procedural system of generating new weapons.</p>
<p>Arms and ammunition are scattered in containers, eerily out-of-place toilets and on the corpses of fallen foes. The world is littered with them, which makes exploration and looting lucrative. The variety adds flavor; the next gun you come across could end up being your new favorite.</p>
<p>With so many weapons, it is surprising how different each one feels. It means that your character is never 100 percent optimized, even when you reach the level cap set at 50. It is impossible to find every weapon in the game.</p>
<p>Vehicular combat is a dark cloud in this game. The vehicles handle similarly to those in Halo with the left thumb stick controlling forward and reverse while the right thumb stick controls direction. This means that the driver has tunnel vision and is unable to rotate the camera around the vehicle to find out what enemies lurk in your peripherals.</p>
<p>This might have been a forgivable offense, but the vehicles also feel weightless and easily get hung up on the environment.</p>
<p>Role playing fans may find Borderlands lacking in depth and options. However, shooter fans will find a pleasurable introduction to many tenants of role-playing games. Either way this hybrid game should generate enough good ideas to benefit both genres in the long run.</p>
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	<li><a href="http://cornfedgamer.com/2009/11/a-cooperative-borderlands-review/" title="A Cooperative Borderlands Review (November 12, 2009)">A Cooperative Borderlands Review</a> (0)</li>
	<li><a href="http://cornfedgamer.com/2009/10/prototype-review/" title="Prototype [review] (October 28, 2009)">Prototype [review]</a> (0)</li>
	<li><a href="http://cornfedgamer.com/2009/11/omaha-gamers-line-up-at-midnight-for-modern-warfare-2/" title="Omaha Gamers Line Up at Midnight for Modern Warfare 2 (November 12, 2009)">Omaha Gamers Line Up at Midnight for Modern Warfare 2</a> (0)</li>
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	<li><a href="http://cornfedgamer.com/2009/07/an-interview-with-ncaa-football-10-designer-ben-haumiller/" title="An interview with NCAA Football 10 designer Ben Haumiller (July 13, 2009)">An interview with NCAA Football 10 designer Ben Haumiller</a> (0)</li>
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		<title>Darkest of Days [review]</title>
		<link>http://cornfedgamer.com/2009/10/darkest-of-days-review/</link>
		<comments>http://cornfedgamer.com/2009/10/darkest-of-days-review/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 11:17:26 +0000</pubDate>
		<dc:creator>Aaron Klein</dc:creator>
				<category><![CDATA[Editorial]]></category>
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		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[8Monkey Labs]]></category>
		<category><![CDATA[Darkest of Days]]></category>
		<category><![CDATA[First Person Shooters]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Indie games]]></category>
		<category><![CDATA[Midwest Developers]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Phantom EFX]]></category>
		<category><![CDATA[Time Travel]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://cornfedgamer.com/?p=415</guid>
		<description><![CDATA[If you could go back in time, would you attempt to change history for personal enrichment or to prevent atrocities? Or would to restrain yourself in order to preserve the causality that leads to your existence, or in fear of unleashing a worse future by preventing mankind from learning from its mistakes?

That is the question at the heart of Darkest of Days, a new game from Phantom EFX of Cedar Falls, Iowa. The game represents Phantom’s first entry in the first-person shooter genre and its first appearance on the Xbox 360.]]></description>
			<content:encoded><![CDATA[<p>If you could go back in time, would you attempt to change history for personal enrichment or to prevent atrocities? Or would to restrain yourself in order to preserve the causality that leads to your existence, or in fear of unleashing a worse future by preventing mankind from learning from its mistakes?</p>
<p>That is the question at the heart of Darkest of Days, a new game from Phantom EFX of Cedar Falls, Iowa. The game represents Phantom’s first entry in the first-person shooter genre and its first appearance on the Xbox 360.<img class="aligncenter size-full wp-image-416" title="DoD-4" src="http://cornfedgamer.com/wp-content/uploads/2009/10/DoD-4.jpg" alt="DoD-4" width="500" height="313" /></p>
<p>In Darkest of Days you take the role of a soldier in General Custer’s last stand at the Battle of Little Bighorn. You suffer an arrow to the groinal region, but before you succumb to a scalping, a stranger in futuristic body armor appears out of a shimmering blue orb to rescue you. This is your recruitment. As it turns out, your transfer order to Custer’s army was lost and you are listed MIA, making you an ideal candidate as a temporal soldier.</p>
<p>So you are enlisted by a mysterious organization called KronoteK which has unlocked the secrets of time travel. The organization’s credo is that time travel must be used only for observation, and never to alter history.</p>
<p>But simply watching Stonehenge being built wouldn’t make a good game. No, we need some antagonists, provided via a second group of time travelers who are actively manipulating history to ensure the demise certain lineages. The identity of the second group is part of the game’s narrative twist, but you can figure it out if you think about it.</p>
<p><img class="alignleft size-medium wp-image-418" title="DoD-2" src="http://cornfedgamer.com/wp-content/uploads/2009/10/DoD-2-300x187.jpg" alt="DoD-2" width="300" height="187" />So certain people who were supposed to survive have suddenly found themselves on the front lines of some of history’s bloodiest battles, and you and your assault rifle have to ensure they survive to protect the timeline.</p>
<p>The game’s greatest hook is the possibility of bringing advanced weaponry back in time to unleash unprecedented destruction. It is undoubtedly fun to wield an assault rifle during the Civil War, although it never feels as if you get to use it enough. For a solid chunk of the game you use period weapons and that can be a drag when that means a single-shot black powder musket.</p>
<p>Every level takes place on a gigantic, outdoor map. There are no dark, metallic corridors in this game. These maps are recreations of historic battlefields. The ability to explore is hampered, however, by the inability to hop over wooden fences or climb steep hills.</p>
<p>Even though the game promises participation in various time periods, only four are represented and more than three quarters of the game takes place in either the Civil War or The Great War. WWII is represented only in a couple levels, and the finale amidst the exploding volcano at Pompeii is an excitingly fresh setting, yet woefully underutilized.</p>
<p>These historic locations provide a backdrop for new experiences to gaming and perhaps a more adult approach. Lining up with Union Soldiers in the battle for the cornfield at Antietam and staring down lines of Confederate muzzles is a visceral experience that captures the insanity of the fighting style. Likewise, being marched into a WWII prisoner camp in the rain with hundreds of other captured soldiers creates an emotionally charged atmosphere and a different approach in a genre saturated with WWII games.</p>
<p><img class="alignright size-medium wp-image-417" title="DoD-1" src="http://cornfedgamer.com/wp-content/uploads/2009/10/DoD-1-300x187.jpg" alt="DoD-1" width="300" height="187" />Developer 8Monkey Labs developed a new physics engine dubbed Marmoset, which recreates the frantic pace of battles by rendering more enemies than any first-person shooter before. Hundreds of non-playable characters can be on screen at a time, each with its own AI. Modern weapons are needed at times just to even the odds.</p>
<p>Darkest of Days has an interesting premise with philosophical implications and a great hook. However, the implementation is not without problems and the technical necessities to render hundreds of enemies at a time means concessions are made in the graphics department.</p>
<p>Enemies largely look and act the same, and can be difficult to pick out against the background. The textures are dull. Enemy and ally AI can be confusing. During my play thru I encountered a hill where all the trees were floating three feet above the ground. More frantic moments are occasionally plagued by frame rate issues.</p>
<p>Segues between missions take place in a lifeless metallic room where you take orders from someone through a view screen. The pacing is not always frantic, and the slower parts can be tedious as you simply march from one objective to the next.</p>
<p>The major dysfunction to ease of playability is the map system. There is no mini map on the screen and pulling up the main map does not pause the game. The lack of a radar or mini map makes it even harder to identify nearby threats or navigate to the next objective.</p>
<p>Reloading weapons is also a chore, as a mini game determines whether your gun jams. The variety of weapons is also limited and you can only carry two at a time.</p>
<p>But for its faults, Darkest of Days never completely falls apart. It is rough around the edges, but everything that needs to work does work. It is a very bare-bones, raw experience. There is no multiplayer and no collectibles to search for. No flash or frills. The focus is on the delivery of frenzied battles and dedication to the theme.<img class="aligncenter size-full wp-image-419" title="DoD-3" src="http://cornfedgamer.com/wp-content/uploads/2009/10/DoD-3.jpg" alt="DoD-3" width="500" height="313" /></p>
<p>If you judge a game based on graphics, frame rate and twitch shooting alone, you will not like Darkest of Days. But if you enjoy games that provide an immersive experience and makes you think, Darkest of Days will be a pleasant excursion from the run-of-the-mill shooter and might stay with you longer than you think.<br />
Despite its flaws, Darkest of Days is a great accomplishment when you consider the odds stacked against the small Iowa publisher of casino PC games in this, their first console title. The premise is fresh in an industry too willing to copy competitors. The game represents a great first step for Phantom EFX, and the franchise has potential to be expanded and refined through sequels.</p>
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