Posts Tagged ‘Activision’

Omaha Gamers Line Up at Midnight for Modern Warfare 2

Written on November 12th, 2009 by Aaron Kleinno shouts
Having to choose between participating in what may have been an occult ritual, and getting out of line to be the first to have a copy of Call of Duty: Modern Warfare 2, Max Sexson, 21, Andrew Bleich, 17, Spencer Sexson, 19 and Charles Vitols, 22, chose to stay in line.

Kurt Cobain done a disservice by negligent Guitar Hero 5 portrayal

Written on October 28th, 2009 by Aaron Kleinno shouts
But hell, maybe for Guitar Hero it is still only about making a buck. I guess this is the twelfth release within the franchise in four years, if that tells you something. Activision, how about taking a couple years off, releasing DLC for existing games and spending more time in between titles? Do some soul searching. Figure out exactly where you want Guitar Hero’s place in our culture to be. Or is the franchise is going to end up being the next: “Now That’s What I Call Music #61.” A money maker, for sure, but void of any cultural relevance.

Wolfenstein [review]

Written on October 28th, 2009 by Aaron Kleinno shouts
Throughout the history of video games, few enemies have made more appearances or better targets than Nazis. It is not implausible to estimate at least a trillion digital Nazis have met bloody ends on gaming systems worldwide since Wolfenstein 3D kick started the first-person-shooter genre 17 years ago. Wolfenstein-3DWolfenstein 3D blazed the trail for id Software’s 1993 release of Doom, which took the gaming world by storm and cemented the genre’s place as a pillar of video game design. While the latest reimagining of the franchise is nowhere near as revolutionary as the original, it sticks close to the proven formula and delivers a fun, adrenaline-filled Nazi extermination experience.

Prototype [review]

Written on October 28th, 2009 by Aaron Kleinno shouts
Prototype is a brutal game, and Mercer is no hero. He does not care how many civilians are killed on his path to vengeance. In fact, the game rewards players for killing in the form of evolution points. This creates a disconnect between the Mercer you want to root for in the cut scenes, and the homicidal maniac you play in the game. This detachment is even more pronounced than in other games with this problem, such as Grand Theft Auto.