Published on July 6th, 2009no comments

I don’t play any MMO games, but every time I hear a story from the EVE Online universe I am intriguied.
EVE Online, set in humanity’s space-faring future, has 300,000 subscribers. Players can organize corporations and use underhanded tactics to lie, cheat and steal their way to ingame fortunes.
The strategy is so deep that working banks have emerged within the EVE Online universe. Banks that accept deposits, make loans and issue bonds.
In a story that highlights these troubling economic times as much as the nature of the game, an executive at one of these banks embezzled 200,000,000,000 of the game’s currency, causing panic and a run on the bank.
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Published on June 30th, 20094 comment

Here’s another sneak peak at my review for the Omaha City Weekly this week:
Fight Night is like sushi, oysters or stinky French cheese: it is an acquired taste. It is ...
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Published on June 26th, 2009one comment

Michael Jackson’s role as a musical pioneer is being examined at all levels today at the news of his passing. But what you may not know is Jackson was somewhat of a pioneer in the video game industry as well.
Moonwalker is a game where Michael Jackson uses magical dance movies to rescue young children from a mobster. It was released in 1990 and based on the movie of the same name. The game was co-developed by Jackson himself, which has to be among the earliest examples of a world-class star collaborating with developers on a video game. Jackson even went on to work with Sega again on the music/rythym game Space Channel 5
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Published on June 17th, 20092 comment

Narrative in video games is a topic close to my heart. I want to believe that video games can tell compelling, dramatic stories. Most games that I do declare to have excellent stories end up needing the qualifier “for a video game.”
UK game design student Robin Burkinshaw is conducting an experiment that turns stories in gaming on its head to explore the stories you make up yourself while playing. His tools are The Sims 3 and Wordpress. The beauty of the Sims is you can create characters with specific personality traits, dreams and goals and let them loose to watch how they interact together.
He created a family, Alice and her father, Kev, and made them wander the world of The Sims homeless. Kev is a disparaging asshole lunatic who is constantly putting his daughter down and Alice is a miserable teen with no friends.
The brilliance of Burkinshaw’s project is the stories he weaves on his blog about his two characters. Kev persecutes and insults his daughter with zeal while she’s around. When she is not, he tries to mack on ladies in his wife beater and underwear. Alice is constantly depressed whose friendship goals are thwarted when her targets are repulsed by her desire to sleep in their comfortable beds and take a shower when invited into their homes.
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Published on June 16th, 2009one comment

This is the Ghostbusters game fans across the world have been waiting for. It is as close to a true successor to the original films as could be hoped, and the paragon of how to turn a successful movie franchise into a great video game.
Children of the 80s will want to play this game. While it still does not hold a candle to the movies, the plot is so entrenched in their mythology that it feels like an organic growth of the franchise.
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Published on March 7th, 20092 comment

I stumbled across this photo project by a photographer called Mr. Toledano.
For this series of photos Toledano says: “I wanted to take portraits of people that would reveal a hidden ...
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Published on March 5th, 20095 comment

The Atari 2600 was a little bit before my time, but I remember some of the covers from old Intellivision games as if through the haze of a dream.
In this ...
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Published on March 1st, 2009no comments
Cartoonist Neal Obermeyer has joined the criticism of Nebraska Auditor Mike Foley. Check out his latest cartoon here.
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Published on February 25th, 200911 comment

The Nebraska Auditor’s Office is sure that video games are nothing but a waste of time and have no place in a public library.
Nebraska State Auditor Mike Foley released a ...
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Published on February 13th, 20092 comment

Bottom line: Prince of Persia is a visually stunning, laid back and engrossing video game. A prime example of games as art and games as storytelling devices. Much like the Prince’s movements across the landscape, the game is fluid, albeit repetative. It is easy to complete because you cannot die and cannot be defeated, yet it is challening as sometimes a mistake will force you to replay large chunks of gravity defying leaps from cliff walls while avoiding the black goo of corruption.
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