Note: I enlisted the help of OXCGN’s Arthur Kotsopoulos in Australia to take a closer look at the time sink that is Borderlands. This cooperative effort at reviewing the cooperative game also ran on OXCGN.com with even more screenshots.

Borderlands-3Aaron Klein: The more I heard about Borderlands the more I got excited to check the game out. The tone of the press had been mostly doubtful, touching on how Gearbox was almost desperately racing to distinguish itself from a saturated release season populated with established gaming titans like Rock Band, Halo, Uncharted, Mario, Call of Duty and other anticipated new intellectual properties like Dragon Age: Origins and Brutal Legend.

A relatively late switch of gears in artistic direction to use hand-drawn textures, a controversial portrayal of a stylized suicide as cover art and the inclusion of a catchy, popular tune from Cage the Elephant in advertising trailers combine to illustrate just how badly 2K Games and Gearbox want you to pick up Borderlands.

Arthur Kotsopoulos: Funny you should say that because before they changed the art style and serious tone of the game I also wasn’t interested. Sure, there were hundreds of thousands of variations in weaponry, but other than that the game offered nothing to really make me want to buy it

It wasn’t until they changed the graphical art style and started to post up viral videos with that comedic touch to them. From this point on I got interested in the game from reading previews, viewing screen shots to watching video walk through of game play, It was a marketing strategy that worked for me.

Aaron Klein: And none of this is bad. I agree the roll out has been a masterpiece of marketing and has been as successful as possible at carving out a niche for Borderlands to have success. The big question is whether or not the actual gameplay can capitalize off this attention.

Borderlands-2Arthur Kotsopoulos: I wasn’t expecting much from this game other than it being unique. Having had time to dig into it, I have to say I am loving it! The chance that any weapon I find could be my new favorite weapon is great. You will never find the exact same weapon twice.

Sure the game starts off slow, but this just gets you comfortable with the basics to get you ready for the long journey ahead in the barren wasteland of Pandora in search of the Vault.

How are you in all finding the integration of game play, travel and missions within Pandora?

Aaron Klein: The weapons are awesome, and that is a great observation. Your character is never totally optimized. There is always a better weapon out there somewhere. That keeps it interesting for the exact reason you stated: The next weapon you find on your ground could end up being your favorite.

I get a little OCD about the weapons, though. When new guns are so plentiful I tend to spend a lot of time tweaking my arms and making tiny decisions between the rifle with more power but less accuracy and the one with an increased firing rate but low power.

This is both good and bad. A couple of times I wanted to set the controller down just because this micromanagement was overly taxing. But then I realized, “hey, you don’t have to do this. Just run out there and shoot.”

Arthur Kotsopoulos: Exactly. It’s has enough RPG elements to keep you swapping out the weapons in your backpack as you level up. Yet at the same time not overly taxing to the point where you have to organize which weapons have this scope, barrel, handle and ammo capacity.

It’s an FPS that’s challenging, yet easily accessible. Borderlands blends the genres in a way I haven’t seen done so well since Bioshock. You have an open, sandbox world, a light RPG skill tree for each of the four character classes and hundreds of thousands of weapons with various stats and augments such as fire, electricity, poison and so forth.

My main gripe with this is the driving. It follows the Halo-esque driving controls except it doesn’t do Halo justice. If you clip a tire on the road or small rock the car just lifts in the air funny like it weighs barely anything. I tried to avoid the driving as much as possible because even when you do master it, it still becomes annoying.

Aaron Klein: I was worried about the driving heading into this game, and my worries were warranted. The driving is not very intuitive. Having the car go in whatever direction the camera is pointing means you can’t look off to your peripheral without driving off the road. Plus the vehicle gets hung up really easily on the environment. And when it gets stuck, it’s stuck. There’s no rocking it out.

Driving just tends to be a pain. Gearbox was already trying to do so much with the role-playing shooter dynamic. The vehicle was the darkest cloud over this game.

The map itself is laid out with different “levels” connected by a common area. It’s open, sure, but it’s also constraining because the map is mostly the land between canyon walls and not a wide open plain, like Fallout 3. I say this type of map is not conducive to the driving.

Borderlands-1Arthur Kotsopoulos: Sure the map isn’t open like Fallout 3, but it is still massive. I’m currently only on my first play through, taking my time, and I have still to enter a few sections of the game. At the moment I’m in awe at how many areas there are and exactly how big each of them is.

Aaron Klein: But you need to have some way to get around the world. And driving, as bad as it is, is still better than walking. And it is more interesting when you team up in co-op mode to have someone in the gunner’s nest.

Arthur Kotsopoulos: Yeah in co-op, especially four-player co-op, the game really shines. The game becomes much more fun. You receive better loot and acquire more experience points as enemies become harder.

Loot must be shared accordingly though, as any player can take any loot. That can make for frustrating times if you found an awesome weapon and someone nabs it from under your nose.

It is also very hard when you are levels apart from your co-op partners. The game can become quite brutal and unforgiving.

Aaron Klein: I agree, the game is pretty solid as a single player title. But it absolutely shines in the co-op. I’ve been trying to put my finger on why exactly that is… and I think it works so well because the challenge and number of enemies ramp up to coincide with the number of players and their levels. The fight for loot afterwards also contributes to the fun, as it gives everybody something to talk about. “Check out this sweet sniper rifle, does the Hunter want it?”

Plus sharing XP and gold means players level up at relatively the same level.

A testament to the different ways to play the game: while you planned and shared the loot, when playing split screen with a friend we were having fun rushing to beat each other to the glowing gun on the ground, and even waiting to revive each other until the other had picked the battlefield clean of ammo & mods.

But I can see how that could be annoying when playing with strangers.

Arthur Kotsopoulos: Whilst it does feature a form of dueling in co-op with fellow teammates it’s a shame the game doesn’t feature online multiplayer.

I supposed it wouldn’t work seeing as not 1 gun is ever the same so having the ability to take in your weapons from single player to multiplayer would be greatly unfair.

Borderlands-4Aaron Klein: I have a co-op cautionary tale to share, too: Make sure any characters your friends build on your system are associated with a gamertag. My buddy was playing without signing in to one, and when we tried to continue the next day his level 11 Hunter was gone.

Luckily I had a level 20 Soldier, and we were able to power level his new character up pretty quickly, but not before he got tired of the game because he felt so underpowered against the enemies we were up against in the current missions.

Arthur Kotsopoulos: Still, I believe co-op is where Borderlands truly excels. Whilst other reviewers think it doesn’t work as well as It should, I believe it works flawlessly as the enemies become more tough and much better loot is dropped.

It’s a battle of who can find the better loot, that battle is always fun, time and time again. What’s even better is the fact you can duel each other at any time by a simple melee attack to see who is the better of the Vault hunters.

It’s great fun to have your team mate bragging about an awesome weapon he just found only to have dueled you then defeated by your awesome level 30 combat rifle with corrosive damage.

It’s satisfying and enjoyable all in the one package and I feel Borderlands is probably one of the most fun and unique games to have been released in the past year.

Aaron Klein: I agree. It captured the “one more level” draw of RPGs and has earned itself a place in my disc drive for quite a while.

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